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Personal Projects

Flooded Battlegrounds:

  • Notes:

    • This game was created in the two weeks starting March 15th 2021 to March 31st, it was originally created for Pre-Alpha but I have plans to develop it further.​

    • Video to be made.

  • Description:​

    • Flooded Battlegrounds is a 5v5 FPS PC game that has been developed using the Unity Engine.​

  • Technical Skills:

    • C#​

    • Animation Rigging

    • Networking using Mirror

    • Custom Character controllers for each team.

  • Game Link:

 

 

Floof Rangers:

  • Notes:

    • I participated in Global Games Jam 2021 in a team of 5, the theme of the weekend was "Lost and Found". As a team we decided to create a game called Floof Rangers.

  • My contributions:​

    • Drag & Drop Minigame

    • Forest and Lakeside Biomes.​​

    • Third & First Person Character Controllers

    • Minimap

    • Floof Radar

  • Technical Skills:

    • C#​

  • Game Link:​

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ZombieTed:

  • Notes:

    • ZombieTed was designed for PC gaming and created during my final year at University in my own time. The VR version was an adaptation that was featured in my University Dissertation

  • Technical Skills:

    • Unity

    • C#​​

  • Game Link:

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ZombieTed VR:

  • Notes:​

    • ZombieTed VR was used as a main feature in my University Dissertation

University Projects

GameEngine:

  • Technical Skills:

    • C++​ 

    • OpenGL

    • Integration of different Middleware; FMOD, enet, LUA.

    • Autodesk Maya

    • Autodesk 3DSMAX

    • Blender

    • Substance Painter

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Procedural Generation:

  • Technical Skills:

    • C++​

    • OpenGL

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Ray-Casting/Ray-Tracing:

  • Technical Skills:

    • C++​

    • SFML

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